This is the 2025 JAM VERSION of the game - it's free to play in the rough original state the the game was in at the end of the jam. If you'd like to check out the full release version of the game, you can find it here!

Lose yourself in the game loop of racing bunnies and feeding bunnies and breeding bunnies all for one goal: go EVEN FASTER! Make your bunnies stronger, then mash them together into one mega bunny, then make THAT bunny stronger, then mash IT together into a SUPER MEGA bunny, and then make THAT bunny stronger,  and then - !!!

This game is a loving Frankenstein's monster of free pixel art, free music, free shader codes, and free colour palette all furiously mashed together and modified by the one man team of Triple Cerberus Studios over four days for the 2025 GMTK Game Jam. Assets were both made from scratch and modified from licensed artwork in Aseprite, and the game was made in Godot 4.3.


Assets seen in this game that were not made by me include:

Background music from the SHMUP BGM Pack by Doranarasi

Bunny Sprite assets from the Forest Animals pack by Lyaseek

Background tileset from the Hana Caraka pack by Otterisk

Food icons from the Hana Caraka Farming pack by Otterisk

Pixel art space button from the Pixel Keyboard Keys back by Dream Mix

Colour palette from the Bloom16 Palette by RetroNova

Transition shader code from RobTheFiveNine's Tutorial

Comments

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This was so much fun! It reminded me of Duck Life.

I think it would've been nice to see how many days were left in a bunny's current life cycle / how long they were going to take to hatch. Losing a race because I thought a bunny was going to be seasoned for one more day was not a great feeling. Alternatively, it could've been nice to have a small (2-3 day) window where you could choose when a bunny retired. 

It also would've been nice to hatch eggs / feed on the morning of mandatory races. Sometimes I would have eggs ready to hatch, but since I wasn't on the screen where I could hatch them prior to the race, I would auto-lose the race or be stuck with some chump of a bunny. I suppose that's intentional with egg management, but personally I would've preferred to be able to use eggs I had ready to go day-of. 

I'm not sure what the exact balancing numbers on this were, but stamina/chutzpah felt useless compared to speed. Dashing was a lot of fun, but I never felt like it would make a good difference in my chances of success compared to just upgrading my speed. Stamina would have felt more important if it gradually decreased over the race, even if you weren't dashing. 

I would've liked it if food stayed selected after feeding it to a bunny rather than needing to reselect an option for each bunny. I know you're not always going to feed every bunny the same thing, but it would've saved some redundancy. 

Overall, it was a really fun game, and I'm super glad to have found it! The bunny names were great, and the assets were put together in a really smooth way. I think I played it four times in a row, and I can definitely see myself coming back to play it more! 

I'm so thrilled you enjoyed it! Thank you for all this thorough feedback! I have fantastic news for you - all of your feedback is actually addressed in the full, non-jam version of the game that I'm working on, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game!